Цитата:
The intended number of players for a raid instance has varied greatly in the past, with the most extreme setup being 40-man raids, eg. Molten Core and others in vanilla-era WoW. Since Wrath of the Lich King, all new raids have been introduced in a 10-player and a 25-player version. In Mists of Pandaria, Flexible Raiding was introduced with the Siege of Orgrimmar, allowing anywhere between 10 and 25 players, and in Warlords of Draenor, the flexible scaling technology expanded to all difficulties except Mythic, which is 20-man only.
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Цитата:
Flexible Raid (also called Flex) is a raid system integrated into Raid Finder, Normal, and Heroic modes. It allows for raid content to automatically scale its difficulty depending on how many players are in the raid at the time the bosses are encountered—between 10 and 30 players.
Цитата:
Mists of Pandaria Patch 5.4.0 (2013-09-10): Added.
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Цитата:
History
Flexible Raid UI
The pre-6.0.2 Flexible Raid UI
In Patch 5.4.0, Flexible Raid was added as a separate difficulty that sat between Raid Finder and Normal difficulty (now Heroic) that was available for premade groups of 10 to 25 players, including any number in between. It was entered via queueing through the Flexible Raid UI and was separated by wings, similar to Raid Finder. It required a minimum of 8 players to queue. This difficulty was only available for Siege of Orgrimmar.
In Patch 6.0.2, the Flexible Raid difficulty was renamed Normal and this flexible scaling system was applied to Raid Finder, Normal, and Heroic (old Normal) difficulties for Siege of Orgrimmar and all subsequent raids. Heroic was renamed Mythic and remains the only difficulty to not use this system—being statically tuned around 20 players.