Abilities that allow you to escape combat
Some classes have abilities that remove them from combat instantly. However, if they are dotted they will usually be brought back into combat the next time they take damage. Note that these abilities no longer remove you from combat during Boss Fights (only at the end of wipes if you time it correctly).
Rogues
Vanish (as of patch 3.0.2, Flash Powder is no longer required) makes the Rogue completely invisible for 10 seconds, then drops him into stealth. It is on a 5-minute cooldown, though with a talent Rogues have an ability that resets all their cooldowns.
Hunters
Feign Death, on a 30-second cooldown, removes the Hunter from combat. In PvP, this is usually used to remove the hunter as a target and cancelling all incoming spellcasts. In PvE, it will cause mobs to forget about the Hunter.
Paladins
Divine Intervention, removes an another player of paladin's choosing out of combat at the cost of paladin's life.
Mages
Invisibility, but it takes 3 seconds without action or damage received to become fully invisible and leave combat, unless talented with Prismatic Cloak.
Night Elves
Shadowmeld (as of patch 3.0.2) can drop combat in a similar fashion to hunters' feign death.
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