3.3 will significantly alter the manner in which AoE damage cps are calculated. Instead of having a hard cap on the damage done, the maximum damage will be equal to the damage that would be dealt to 10 mobs hit by the ability. For example, if a spell does 1000 damage per target, it would deal 10000 total damage against 10 targets, and that would the maximum damage it could do against any number of targets (before critical effects are taken into account). Against 20 targets, the spell would do 500 damage per target, while against 40 targets the spell would do 250 damage per target. Against 10 or fewer targets, the spell would continue to do 1000 damage per target. Thus unlike pre-3.3 mechanics, the damage cap now scales with gear, the maximum number of targets that can receive full damage no longer scales inversely with gear, and the damage done once beyond target cap now also scales with gear.