Solo Experience Modifiers
The experience amounts given above assume that the solo character and their pets have done 100% of the damage to kill the mob. Experience will be reduced when:
Someone else (ungrouped) helps to damage the mob. The XP you receive depends on if that someone else will receive xp for killing that mob. If yes, you get full XP. If not, you get a tiny fraction. It doesn't matter how many other ungrouped help damage nor how much damage you done.
Example: You're 6th level fighting a 6th level mob. If the ungrouped helper is level 10 or lower damage the mob, you will get full XP because a character level 10 or lower can receive XP from a 6th level mob. If the ungrouped helper is level 11 or higher, you get a tiny fraction of the XP.
Someone else (ungrouped) helps you by healing you in mid fight. This will cost you only a few XP points per heal.
Your damage shields do significant damage to the mob. This is usually a small loss, 5-10 XP points at worst.
The mob's maximum health is reduced below its current health
The effect of this is that power-leveling low levels is much less effective than at higher levels. It is faster for low levels to kill without help, than it is to powerlevel them. It also makes it hard to determine the solo XP for high level mobs, since you won't get an accurate number unless the character does 100% of the damage.
The way to power-level is to be near the character level you're power-leveling. Thus, a 49th character will be much more effective than a 70th character in power-leveling a 40th level character. More effective would be multiple 49th characters power-leveling the 40th level character.
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