Сделаю даже так
PHP код:
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 4fb07c4
..796cf0d 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -16550,+16550,@@ void Unit::ApplyResilience(Unit const* victimfloatcritint32damagebool
             
if (source && damage)
             {
                 if (
isCrit)
-                    *
damage -= target->GetMeleeCritDamageReduction(*damage) * 1.15;
-                *
damage -= target->GetMeleeDamageReduction(*damage) * 1.3;
+                    *
damage -= target->GetMeleeCritDamageReduction(*damage) * 1.1;
+                *
damage -= target->GetMeleeDamageReduction(*damage) * 1.15;
             }
             break;
         case 
CR_CRIT_TAKEN_RANGED:
@@ -
16561,+16561,@@ void Unit::ApplyResilience(Unit const* victimfloatcritint32damagebool
             
if (source && damage)
             {
                 if (
isCrit)
-                    *
damage -= target->GetRangedCritDamageReduction(*damage) * 1.15;
-                *
damage -= target->GetRangedDamageReduction(*damage) * 1.3;
+                    *
damage -= target->GetRangedCritDamageReduction(*damage) * 1.1;
+                *
damage -= target->GetRangedDamageReduction(*damage) * 1.15;
             }
             break;
         case 
CR_CRIT_TAKEN_SPELL:
@@ -
16572,+16572,@@ void Unit::ApplyResilience(Unit const* victimfloatcritint32damagebool
             
if (source && damage)
             {
                 if (
isCrit)
-                    *
damage -= target->GetSpellCritDamageReduction(*damage) * 1.15;
-                *
damage -= target->GetSpellDamageReduction(*damage) * 1.3;
+                    *
damage -= target->GetSpellCritDamageReduction(*damage) * 1.1;
+                *
damage -= target->GetSpellDamageReduction(*damage) * 1.15;
             }
             break;
         default: