ну эт очень трудно будет написать. лутше уже этот.
Код:
VIP Account from KimBerOK post on trinity-core.ru for Rev 8702
diff --git a/sql/CMakeLists.txt b/sql/CMakeLists.txt
--- a/sql/CMakeLists.txt
+++ b/sql/CMakeLists.txt
@@ -1,3 +1,4 @@
+add_subdirectory(VIPAccounts)
 add_subdirectory(updates)
 add_subdirectory(scripts)
 add_subdirectory(base)
diff --git a/sql/VIPAccounts/CMakeLists.txt b/sql/VIPAccounts/CMakeLists.txt
new file mode 100644
--- /dev/null
+++ b/sql/VIPAccounts/CMakeLists.txt
@@ -0,0 +1,3 @@
+INSTALL(FILES
+character_VIPAccount.sql
+DESTINATION share/trinity/sql/VIPAccounts)
diff --git a/sql/VIPAccounts/character_VIPAccount.sql b/sql/VIPAccounts/character_VIPAccount.sql
new file mode 100644
--- /dev/null
+++ b/sql/VIPAccounts/character_VIPAccount.sql
@@ -0,0 +1,8 @@
+CREATE TABLE IF NOT EXISTS `account_premium` (
+  `id` int(11) NOT NULL default '0' COMMENT 'Account id',
+  `setdate` bigint(40) NOT NULL default '0',
+  `unsetdate` bigint(40) NOT NULL default '0',
+  `premium_type` tinyint(4) unsigned NOT NULL default '1',
+  `active` tinyint(4) NOT NULL default '1',
+  PRIMARY KEY  (`id`,`setdate`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Premium Accounts';
\ No newline at end of file

diff -r 06dff18c14c6 src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp
--- a/src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp	Sat Mar 20 14:23:18 2010 +0600
+++ b/src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp	Thu Jun 24 11:25:32 2010 +0600
@@ -690,7 +690,7 @@
     if ((!AHBSeller) && (!AHBBuyer))
         return;
 
-    WorldSession _session(AHBplayerAccount, NULL, SEC_PLAYER, true, 0, LOCALE_enUS);
+    WorldSession _session(AHBplayerAccount, NULL, SEC_PLAYER, false, true, 0, LOCALE_enUS);
     Player _AHBplayer(&_session);
     _AHBplayer.Initialize(AHBplayerGUID);
     ObjectAccessor::Instance().AddObject(&_AHBplayer);
diff -r 06dff18c14c6 src/server/game/Miscellaneous/Formulas.h
--- a/src/server/game/Miscellaneous/Formulas.h	Sat Mar 20 14:23:18 2010 +0600
+++ b/src/server/game/Miscellaneous/Formulas.h	Thu Jun 24 11:25:32 2010 +0600
@@ -130,7 +130,10 @@
                     xp_gain *= 2;
             }
 
-            return uint32(xp_gain*sWorld.getRate(RATE_XP_KILL));
+	    float premium_rate = pl->GetSession()->IsPremium() ? sWorld.getRate(RATE_XP_KILL_PREMIUM) : 1.0f;
+
+            return uint32(xp_gain*sWorld.getRate(RATE_XP_KILL)*premium_rate);
+
         }
 
         inline float xp_in_group_rate(uint32 count, bool isRaid)
diff -r 06dff18c14c6 src/server/game/Entities/Player/Player.cpp
--- a/src/server/game/Entities/Player/Player.cpp	Sat Mar 20 14:23:18 2010 +0600
+++ b/src/server/game/Entities/Player/Player.cpp	Thu Jun 24 11:25:32 2010 +0600
@@ -6270,7 +6270,8 @@
                 {
                     XP = uint32(objmgr.GetBaseXP(p->area_level)*sWorld.getRate(RATE_XP_EXPLORE));
                 }
-
+                if(GetSession()->IsPremium())
+                XP *= sWorld.getRate(RATE_XP_EXPLORE_PREMIUM);
                 GiveXP(XP, NULL);
                 SendExplorationExperience(area,XP);
             }
@@ -14267,6 +14268,9 @@
     for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
         XP = uint32(XP*(1.0f + (*i)->GetAmount() / 100.0f));
 
+    if (GetSession()->IsPremium())
+        XP *= sWorld.getRate(RATE_XP_QUEST_PREMIUM);
+
     if (getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
         GiveXP(XP, NULL);
     else
diff -r 06dff18c14c6 src/server/game/World/World.cpp
--- asrc/server/game/World/World.cpp	Sat Mar 20 14:23:18 2010 +0600
+++ b/src/server/game/World/World.cpp	Thu Jun 24 11:25:32 2010 +0600
@@ -493,9 +493,13 @@
     rate_values[RATE_DROP_ITEM_ARTIFACT]   = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f);
     rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f);
     rate_values[RATE_DROP_MONEY]  = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f);
-    rate_values[RATE_XP_KILL]     = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f);
-    rate_values[RATE_XP_QUEST]    = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
-    rate_values[RATE_XP_EXPLORE]  = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f);
+    rate_values[RATE_XP_KILL]            = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f);
+    rate_values[RATE_XP_KILL_PREMIUM]    = sConfig.GetFloatDefault("Rate.XP.Kill.Premium", 1.0f);
+    rate_values[RATE_XP_QUEST]           = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
+    rate_values[RATE_XP_QUEST_PREMIUM]   = sConfig.GetFloatDefault("Rate.XP.Quest.Premium", 1.0f);
+    rate_values[RATE_XP_EXPLORE]         = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f);
+    rate_values[RATE_XP_EXPLORE_PREMIUM] = sConfig.GetFloatDefault("Rate.XP.Explore.Premium", 1.0f);
+
     rate_values[RATE_REPAIRCOST]  = sConfig.GetFloatDefault("Rate.RepairCost", 1.0f);
     if (rate_values[RATE_REPAIRCOST] < 0.0f)
     {
diff -r 06dff18c14c6 src/server/game/World/World.h
--- a/src/server/game/World/World.h	Sat Mar 20 14:23:18 2010 +0600
+++ b/src/server/game/World/World.h	Thu Jun 24 11:25:32 2010 +0600
@@ -304,8 +304,11 @@
     RATE_DROP_ITEM_REFERENCED,
     RATE_DROP_MONEY,
     RATE_XP_KILL,
+    RATE_XP_KILL_PREMIUM,
     RATE_XP_QUEST,
+    RATE_XP_QUEST_PREMIUM,
     RATE_XP_EXPLORE,
+    RATE_XP_EXPLORE_PREMIUM,
     RATE_REPAIRCOST,
     RATE_REPUTATION_GAIN,
     RATE_REPUTATION_LOWLEVEL_KILL,
diff -r 06dff18c14c6 src/server/game/Server/WorldSession.cpp
--- a/src/server/game/Server/WorldSession.cpp	Sat Mar 20 14:23:18 2010 +0600
+++ b/src/server/game/Server/WorldSession.cpp	Thu Jun 24 11:25:32 2010 +0600
@@ -45,9 +45,9 @@
 #include "LFGMgr.h"
 
 /// WorldSession constructor
-WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
+WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, bool ispremium, uint8 expansion, time_t mute_time, LocaleConstant locale) :
 LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time),
-_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
+_player(NULL), m_Socket(sock),_security(sec), _ispremium(ispremium), _accountId(id), m_expansion(expansion),
 m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)),
 _logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false),
 m_latency(0), m_TutorialsChanged(false), m_timeOutTime(0)
diff -r 06dff18c14c6 src/server/game/Server/WorldSession.h
--- a/src/server/game/Server/WorldSession.h	Sat Mar 20 14:23:18 2010 +0600
+++ b/src/server/game/Server/WorldSession.h	Thu Jun 24 11:25:32 2010 +0600
@@ -128,7 +128,7 @@
 {
     friend class CharacterHandler;
     public:
-        WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale);
+        WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, bool ispremium, uint8 expansion, time_t mute_time, LocaleConstant locale);
         ~WorldSession();
 
         bool PlayerLoading() const { return m_playerLoading; }
@@ -153,6 +153,7 @@
         void SendQueryTimeResponse();
 
         AccountTypes GetSecurity() const { return _security; }
+        bool IsPremium() const { return _ispremium; }
         uint32 GetAccountId() const { return _accountId; }
         Player* GetPlayer() const { return _player; }
         char const* GetPlayerName() const;
@@ -809,6 +810,7 @@
         AccountTypes _security;
         uint32 _accountId;
         uint8 m_expansion;
+        bool _ispremium;
 
         time_t _logoutTime;
         bool m_inQueue;                                     // session wait in auth.queue
diff -r 06dff18c14c6 src/server/game/Server/WorldSocket.cpp
--- a/src/server/game/Server/WorldSocket.cpp	Sat Mar 20 14:23:18 2010 +0600
+++ b/src/server/game/Server/WorldSocket.cpp	Thu Jun 24 11:25:32 2010 +0600
@@ -775,6 +775,7 @@
     //uint8 expansion = 0;
     LocaleConstant locale;
     std::string account;
+    bool isPremium = false;
     Sha1Hash sha1;
     BigNumber v, s, g, N;
     WorldPacket packet, SendAddonPacked;
@@ -926,6 +927,16 @@
         return -1;
     }
 
+    QueryResult_AutoPtr premresult =
+        LoginDatabase.PQuery ("SELECT 1 "
+                                "FROM account_premium "
+                                "WHERE id = '%u' "
+                                "AND active = 1",
+                                id);
+    if (premresult) // if account premium
+    {
+        isPremium = true;
+    }
     // Check locked state for server
     sWorld.UpdateAllowedSecurity();
     AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit();
@@ -982,7 +993,7 @@
                             safe_account.c_str());
 
     // NOTE ATM the socket is single-threaded, have this in mind ...
-    ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale), -1);
+    ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), isPremium, expansion, mutetime, locale), -1);
 
     m_Crypt.Init(&K);
 
diff -r 06dff18c14c6 src/server/worldserver/worldserver.conf.dist
--- a/src/server/worldserver/worldserver.conf.dist	Sat Mar 20 14:23:18 2010 +0600
+++ b/src/server/worldserver/worldserver.conf.dist	Thu Jun 24 11:25:32 2010 +0600
@@ -1452,6 +1452,11 @@
 #    Rate.Reputation.LowLevel.Quest
 #        Reputation Gain rate
 #        Default: 1
+#    Rate.XP.Kill.Premium
+#    Rate.XP.Quest.Premium
+#    Rate.XP.Explore.Premium
+#        XP rates Premium modifier
+#        Default: 1
 #
 #    Rate.MoveSpeed
 #        Multiply the default movement speed for players
@@ -1567,6 +1572,9 @@
 Rate.XP.Kill    = 1
 Rate.XP.Quest   = 1
 Rate.XP.Explore = 1
+Rate.XP.Kill.Premium    = 1
+Rate.XP.Quest.Premium   = 1
+Rate.XP.Explore.Premium = 1
 Rate.RepairCost = 1
 Rate.Rest.InGame = 1
 Rate.Rest.Offline.InTavernOrCity = 1
diff -r 06dff18c14c6 src/server/authserver/Server/AuthSocket.cpp
--- a/src/server/authserver/Server/AuthSocket.cpp	Sat Mar 20 14:23:18 2010 +0600
+++ b/src/server/authserver/Server/AuthSocket.cpp	Thu Jun 24 11:25:32 2010 +0600
@@ -406,6 +406,8 @@
             {
                 //set expired bans to inactive
                 LoginDatabase.Execute("UPDATE account_banned SET active = 0 WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
+                LoginDatabase.Execute("UPDATE account_premium SET active = 0 WHERE unsetdate<=UNIX_TIMESTAMP() AND unsetdate<>setdate");
+
                 ///- If the account is banned, reject the logon attempt
                 QueryResult_AutoPtr banresult = LoginDatabase.PQuery("SELECT bandate,unbandate FROM account_banned WHERE id = %u AND active = 1", (*result)[1].GetUInt32());
                 if (banresult)