Имхо самое интерестное это и есть прокачка.
С такими выводами лутше на х1 играть, интреестнее в разы, да и понимаеш что ты на х1 играеш и тут х1 на все а не так как на х100
- - - Updated - - -
PHP код:
SERVER RATES
#
# Rate.Health
# Rate.Mana
# Rate.Rage.Income
# Rate.Rage.Loss
# Rate.RunicPower.Income
# Rate.RunicPower.Loss
# Rate.Focus
# Rate.Energy
# Rate.Loyalty
# Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus
# energy and loyalty increase or decrease.
# Default: 1 - (Rate.Health)
# 1 - (Rate.Mana)
# 1 - (Rate.Rage.Income)
# 1 - (Rate.Rage.Loss)
# 1 - (Rate.RunicPower.Income)
# 1 - (Rate.RunicPower.Loss)
# 1 - (Rate.Focus)
# 1 - (Rate.Energy)
# 1 - (Rate.Loyalty)
Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.RunicPower.Income = 1
Rate.RunicPower.Loss = 1
Rate.Focus = 1
Rate.Energy = 1
Rate.Loyalty = 1
#
# Rate.Skill.Discovery
# Description: Multiplier for skill discovery.
# Default: 1
Rate.Skill.Discovery = 1
#
# Rate.Drop.Item.Poor
# Rate.Drop.Item.Normal
# Rate.Drop.Item.Uncommon
# Rate.Drop.Item.Rare
# Rate.Drop.Item.Epic
# Rate.Drop.Item.Legendary
# Rate.Drop.Item.Artifact
# Rate.Drop.Item.Referenced
# Rate.Drop.Money
# Description: Drop rates for money and items based on quality.
# Default: 1 - (Rate.Drop.Item.Poor)
# 1 - (Rate.Drop.Item.Normal)
# 1 - (Rate.Drop.Item.Uncommon)
# 1 - (Rate.Drop.Item.Rare)
# 1 - (Rate.Drop.Item.Epic)
# 1 - (Rate.Drop.Item.Legendary)
# 1 - (Rate.Drop.Item.Artifact)
# 1 - (Rate.Drop.Item.Referenced)
# 1 - (Rate.Drop.Money)
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
#
# Rate.Drop.Item.ReferencedAmount
# Description: Multiplier for referenced loot amount.
# Default: 1
Rate.Drop.Item.ReferencedAmount = 1
#
# Rate.XP.Kill
# Rate.XP.Quest
# Rate.XP.Explore
# Description: Experience rates.
# Default: 1 - (Rate.XP.Kill)
# 1 - (Rate.XP.Quest)
# 1 - (Rate.XP.Explore)
Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 1
#
# Rate.RepairCost
# Description: Repair cost rate.
# Default: 1
Rate.RepairCost = 1
#
# Rate.Rest.InGame
# Rate.Rest.Offline.InTavernOrCity
# Rate.Rest.Offline.InWilderness
# Description: Resting points grow rates.
# Default: 1 - (Rate.Rest.InGame)
# 1 - (Rate.Rest.Offline.InTavernOrCity)
# 1 - (Rate.Rest.Offline.InWilderness)
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
#
# Rate.Damage.Fall
# Description: Damage after fall rate.
# Default: 1
Rate.Damage.Fall = 1
#
# Rate.Auction.Time
# Rate.Auction.Deposit
# Rate.Auction.Cut
# Description: Auction rates (auction time, deposit get at auction start,
# auction cut from price at auction end)
# Default: 1 - (Rate.Auction.Time)
# 1 - (Rate.Auction.Deposit)
# 1 - (Rate.Auction.Cut)
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
#
# Rate.Honor
# Description: Honor gain rate.
# Default: 1
Rate.Honor = 1
#
# Rate.Mining.Amount
# Description: Rate for minimum/maximum times a deposit can be used.
# Default: 1
Rate.Mining.Amount = 1
#
# Rate.Mining.Next
# Description: Mining rates.
# Default: Chance to to mine a deposit again.
Rate.Mining.Next = 1
#
# Rate.Talent
# Description: Talent point rate.
# Default: 1
Rate.Talent = 1
#
# Rate.Reputation.Gain
# Description: Reputation gain rate.
# Default: 1
Rate.Reputation.Gain = 1
#
# Rate.Reputation.LowLevel.Kill
# Description: Reputation gain from killing low level (grey) creatures.
# Default: 1
Rate.Reputation.LowLevel.Kill = 1
#
# Rate.Reputation.LowLevel.Quest
# Description: Reputation gain rate.
# Default: 1
Rate.Reputation.LowLevel.Quest = 1
#
# Rate.Reputation.RecruitAFriendBonus
# Description: Reputation bonus rate for recruit-a-friend.
# Default: 0.1
Rate.Reputation.RecruitAFriendBonus = 0.1
#
Покажыте свои рейты!
Тут уже сомнения пошли что у нас х100!