Unit.cpp Функция
Сразу после:Код:bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, SpellInfo const* procSpell, uint32 /*procFlag*/, uint32 procEx, uint32 cooldown, bool * handled)
Код:// Hungering Cold aura drop case 51209: *handled = true; // Drop only in not disease case if (procSpell && procSpell->Dispel == DISPEL_DISEASE) return false; return true;Код:case 49796: // Deathchill *handled = true; if (HasAura(51124)) // Killing Machine return false; return true;





