1. Воспламенение
2. При обновлении должен висеть 4sec + время, которое осталось до след. тика
elitistjerks:3. Обновляется до 4 секунд максимум, а не как описано выше.ignite's current duration mod 2 plus 4s
4. logon1 cata
5. с открытия
10/10
Кусок лога (лишнее убрал)
http://www.worldoflogs.com/reports/r...D+%22Ignite%22
[19:28:06.397] Swyxia Ignite Warlord Zon'ozz 35985 --до следущего тика по идее 2 секунды
[19:28:07.671] Warlord Zon'ozz's Ignite is refreshed by Swyxia --обновился после крита
[19:28:08.396] Swyxia Ignite Warlord Zon'ozz 55171 --а вот тикнул оставшийся тик с прошлого раза
[19:28:10.414] Swyxia Ignite Warlord Zon'ozz 55171 --новый тик
[19:28:12.414] Swyxia Ignite Warlord Zon'ozz 55171 --новый тик
http://forums.elitistjerks.com/topic...ge-compendium/
When a crit occurs, the new Ignite pool is calculated immediately, but not applied for AuraDelay ms +/- some rng, where AuraDelay defaults to 150ms.
If a subsequent crit occurs before the first one is applied then the Ignite pool is calculated using stale data. When this second crit is applied it effectively "munches" the previous crit.
When an Ignite is initially applied where it did not previously exist, it will have a duration of exactly 4sec.
When an Ignite is applied where it already existed, the event time of the next tick is not changed. The duration of Ignite becomes time_to_next_tick plus 4sec and the stack size becomes 3.
At the time of Ignite application (AuraDelay ms after crit), if the stack size is still 3 (duration remaining is greater than 4sec) then the application will fail, effectively "munching" the crit.
If Ignite ticks AFTER the crit and BEFORE the application of an Ignite refresh, you get a "rolled" Ignite. This is because the new Ignite pool damage is calculated before it is drained by the next tick.1 оставшийся(Xсек) тик + 2 новых(4сек)- Any refreshes at any time will refresh ignite to 6s in (max) duration (current duration is ignite's current duration mod 2 plus 4s): 3 ticks, one at 4s, one at 2s, one at 0s. Ignite's damage pool is divided evenly between these three ticks.
Еще немного инфы:
http://us.battle.net/wow/en/forum/topic/3341769380
скрин с офа(из ссылки выше)+расчет
16312(scorch crit)+ 14411(fireblast crit ) = 30723 (total damage)
30723 x 0.4 (40%) = 12289 x 1.26 (mastery 26%) =
15484 (predicted ignite)
5161 (predicted ignite dot .. 15484/3)
механика настакивания и обновления игнайта на картинке:
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