Вообще половина механики босса потеряна
https://www.wowhead.com/guide=828/th...and-dreadscale
Цитирую на англ для сохранения всех деталей, если попросит разраб - переведу
A key thing to note about this fight: only one boss will be mobile at a given time, while the other remains stationary. They switch when they burrow, so that, upon emerging, the mobile boss becomes stationary while the previously stationary boss becomes mobile.
The mobile boss needs to be kited around the arena, since it will spawn clouds of poisonous gas underneath it that deal damage to anyone in range.
The stationary boss periodically uses a knockback ability on nearby players, so the tank on this boss will need to engage the boss quickly after these casts to avoid losing aggro.
Dreadscale enters the arena first, as the mobile boss, while Acidmaw enters a few seconds later as the stationary boss. It’s important that only the tank is in front of either boss at any given time, due to the stuns each uses.
When either boss dies, the other will become Enrage, increasing the damage dealt by 50%, so it’s highly important to have the living boss low in health when the other dies.Slime Pool gets spawned under the mobile boss’s body and grows for 30 seconds, inflicting damage to players standing in it.
Each boss has a Spew ability that inflicts damage four times every second for 2.5 seconds to everyone standing in front of the boss (in a conical shape). Dreadscale's is Molten Spew, while Acidmaw's is Acidic Spew.
Each boss has a Bite ability that deals damage to its target and injects them with a debuff for 60 seconds that can be prematurely removed by a single tick from the other boss’s debuff. For Dreadscale, Burning Bite is cast, applying the Burning Bile debuff. For Acidmaw, the Paralytic Bite deals Paralytic Toxin, which also slows the target. It’s highly important that the tanks get their debuff removed as quickly as possible, so any other player that receives a debuff needs to immediately head to the appropriate tank.https://www.youtube.com/watch?v=G4yva3ZuWWESweep deals damage to players within 15 yards and performs a knockback. The tank will be hit by this each time, and needs to re-engage the stationary boss quickly.
Each boss has a Spit ability inflicts damage on a random target, and can easily be healed through. Dreadscale's is Fire Spit, while Acidmaw's is Acid Spit.
Each boss has a Spray ability that deals damage to its target and any other player within 10 yards and injects them with a debuff for 60 seconds that can be prematurely removed by a single tick from the other boss’s debuff. For Dreadscale, the Burning Spray applies the Burning Bile debuff, whereas Acidmaw uses Paralytic Spray that gives Paralytic Toxin to the target, which also slows the player. It’s highly important that the tanks get their debuff removed as quickly as possible, so any other player that receives a debuff needs to immediately head to the appropriate tank.
Стационарный босс откидывает раз в n секунд всех от себя, вместо автоатаки плюется в танка, и раз в n секунд накладывает(типа плюет, на видео есть) на рандомного челика в рдд зоне и всех вокруг свой дебафф
Ходячий босс кусает своего танка накладывая дебафф, льет под себя лужу, и брыжжет слюной перед собой
Каждое зарывание боссы должны меняться. Один становится мобильный другой стоячим. У нас через раз еще и зарывания багаются