Предположительно это работает так, как должно работать. На вотлк классике это оперативно прикрыли, посчитав в некотором роде эксплойтом, т.к. фактически этот инчант давал больше, чем тот же берсерк из-за того что мог критовать и стакал дипваунды. Он даже уже давал больше дпс, чем чарка берсерка в патче накса.
https://www.wowhead.com/wotlk/item=3...eaker#comments
https://www.wowhead.com/wotlk/news/w...-weapon-329368Tested out for ~30 mins vs boss dummy on geared (~6100 Gear score) warrior, here's some observations.
Uses spell table, so uses spell hit and spell crit.
Can proc a Main-hand Deep Wounds if the proc crits.
Tested over 3 sessison of 6 minutes in length and total damage of the proc was always ~1% of total damage done, not including extra Deep Wounds damage caused by proc crits.
The extra damage from Deep Wounds caused solely by crits from this enchant will overshadow the actual proc damage itself.
If I add the damage I gained from Deep Wounds with the Icebreaker proc, it amounts to ~2.5% total damage done.
Deep Wounds no longer triggers from non-Physical damage, such as the Fiery Weapon enchant.
Developers' note: Warriors have recently discovered that with the changes to Critical Strike Rating in Wrath, they can now get critical hits on spells quite often, and that those spell critical hits trigger Deep Wounds. Prior to Wrath, Warriors did not get increased spell critical chance from their gear. This discovery has resulted in players changing their enchantments on weapons to low-level enchantments that don't do much damage, but can trigger Deep Wounds and gain a significant damage increase over intended level 70-80 enchantments. Deep Wounds was never intended to benefit from these enchantments. Because of how Deep Wounds works, this advantage would continue to grow as Warriors gain better gear with more Critical Strike Rating. Additionally, some Warrior players are now looking for additional sources of spell damage from low-level sources, that they could use to gain increased Deep Wounds damage. We feel that this would only become more problematic, so it's best to resolve it quickly, before a lot of time and resources are invested into it. While it is a creative use of game mechanics, this would eventually be damaging to player and class fantasies, as well as very unintuitive for newer players.