Vanquished Crusher Tentacle -
25,200hp +buffs
Attacks:
70% Melee: 661 average normal hit
30% Crush: 1388 to 1612 dmg within 8yrds. 0.6sec cast time. All other trinket attacks are instant.
Notes: Single target. Affected by armor so hits are more like 950dmg each.
Observed dps: 435 dps. (40/120sec) = 145dps
Vanquished Constrictor Tentacle -
12,600hp +buffs
Attacks:
60% Melee: 320 average normal hit
40% Constricting Rend: 150 Physical damage inflicted every 3 sec. 5Yrd range. Movement speed slowed by 3%.
Notes: Rend is stacking bleed dot that can get up to about 9 stacks before the tentacle despawns. Only attack that the trinket cannot crit on.
Observed dps: 260 dps. (40/120sec) = 87 dps
Vanquished Corruptor Tentacle -
12,600hp +buffs
Attacks:
5% Melee: 350 average normal hit
95% Acidic Poison: aprox 1060 nature dmg. All other trinket damage is 100% physical.
Notes: This tentacle does highly random dps. Sometimes it's the highest of the set, sometimes the lowest. Can attack from range but doesn't seem to all the time. Very buggy.
Observed dps: 450 dps. (40/120sec) = 150 dps
They last for 40 seconds unless destroyed. The tentacles are pretty tough but since they can be destroyed you have to pick and choose which fights to use them on. For example, the trinket is useful on Lady Deathwhisper but not useful on Sindragosa. Tentacles can be targeted, buffed, healed, affected by auras and benefit debuffs on their target like sunder. They do not benefit from your buffs, stats, procs etc. This means if you cast Blessing of Might on yourself they get no benefit, but cast it on them and they do benefit. They get no benefit from pally wings. Heroism helps them after they are summoned but not before they are summoned. Etc. An unholy deathknight (like the poster above) might get the most bang out of this trinket. (I can't test pet talents and the tentacles MAY benefit from them.)

The Tentacles can hit, miss, glance, block and be parried. Since they don't benefit from your hit, or expertise etc this happens a lot. They crit for double dmg but have a low crit rating. So low it's likely zero + whatever buffs they get from the raid. The corruptor tentacle attacks like a warlock in melee with a dagger... poorly and with a huge chance to be a glancing blow*. Both of it's attacks are based on spellhit therefore missing 17% of the time where all the other attacks seem to be based on the 8% melee miss rate.

*Increased chance for casters like a mage, warlock, priest to inflict glancing blows was removed but so far NOT for corruptor tentacles. They continue to glance a lot which is disappointing since you always want to pop this trinket in melee.

Average dps contribution only from the on use ability= 127 dps. (450+260+435)/3 tentacles * 40/120sec
Plus whatever you get from 136 crit rating.

Keep in mind that the 127 dps number is a very rough average because the large amount of randomness involved (which tentacle you get, what raid buffs are present, if the boss is moved etc) make this a highly variable trinket. But it does not scale based on your gear or your level. Whatever dps you can get out of it in your best gear is the same dps you will get out of it naked.
Последний раз редактировалось 448060 13.04.2012 (Обновление 3.3.5)


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Даже по ХП видно что у нас они апнуты