Spell_hit
Hit refers to physical damage that occurs as a result of an attack made with melee or ranged weapons. The term is also used to describe a character's chance of not missing. Characters have a 100% chance to hit when fighting creatures up to 3 levels higher (bosses included), but their hit chance decreases when fighting characters above that level.
Prior to Warlords of Draenor, players' chance to hit was lower; a secondary attribute called hit rating was used to ensure that the player would not miss against targets. The hit rating secondary attribute was removed with Patch 6.0.2 along with Expertise. The developers described the process of reaching the expertise and hit caps as a penalty rather than an augmentation, with players inevitably regarding the stats as mandatory rather than "fun". As a result, the stats were removed, with players effectively automatically capped in both expertise and hit.
Δlevel |
Miss chance |
<4 |
0% |
4 |
11% |
5 |
22% |
6 |
33% |
7 |
44% |
8 |
55% |
9 |
66% |
10 |
77% |
PvE spell hit cap
In end-game PvE content, monsters and bosses are at most 3 levels above the player, so having more than 15% spell hit is unnecessary; in heroic dungeons, monsters and bosses are at most 2 levels above the player, so having more than 12% spell hit is unnecessary. If you're affected by one of the racial abilities described above, you can reduce these requirements by 1% to find out how much spell hit chance you need from the hit rating, expertise rating, and Spirit stats to ensure that your spells never miss.
______Spell hit %__________Rating_______Ensures that your spells won't miss...
_______+11%_____________3740_______vs level 92 monsters, with racial ability
_______+12%_____________4080_______vs level 92 monsters
_______+14%_____________4760_______vs level 93 monsters, with racial ability
_______+15%_____________5100_______vs level 93 monsters
Spell hit rating increases spell hit linearly. For example, at level 90, you need 340 hit rating to increase spell hit by 1%, and 680 hit rating to increase spell hit by 2%. For the amount of hit/expertise rating or Spirit required to increase spell hit chance by 1% at lower levels, consult the table below:
Rating per 1% spell hit
Level |
60 |
70 |
80 |
85 |
90 |
Rating |
8 |
12.62 |
26.23 |
102.45 |
340 |
You can only again an integral amount of spell hit from gear, so if you'd like to ensure that your spells never miss, round the required amount of hit rating up to the nearest integer. For example, to get 15% spell hit chance required at to avoid missing
Burning Crusade raid bosses at level 70, you'd need
26.23 × 15 = 393.45 hit rating, so having 394 ensures that your spells won't miss, while having 393 hit rating makes
1 - 393/393.45 = 0.11% of your spells miss.
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