Cons:
With no ICD, you can occasionally spawn two (or more) tentacles at the same time. Although this looks cool, only one tentacle can attack one target at a time. While the mind flay effect still occurs, the dots don't tick from the other 2 tentacles. While testing on dummys, I had 2 tentacles spawn 3 seconds apart, and recount only recorded 11 stacks for a total of 122,705 damage instead of the 178,408 I was expecting. The tentacles remained on the target I was attacking when they procced, rather than switching to another target if mind flay is already being cast on my primary target.
I'm either unlucky, or the tooltip is wrong. The proc only seems to work off special attacks. I have yet to proc one off a melee swing.
The 2% chance is too low. When fighting, I feel like I'm gaining an advantage for having it proc instead of it making up for the loss in secondary stats.
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Summary: This is a good weapon if no other weapons are available. I like the idea of the on swing proc, and the tentacle does great damage, but I feel the weapon needs more work. Primarily, a higher proc rate. I'll gladly take a 5-10% chance on crit to spawn, or a 60-90 second ICD w/ a 20% proc rate, but 2% chance on "melee swing" is too little. There needs to be a fix to correct the mind flays not stacking, because if I'm fortunate enough to get 2 tentacles at the same time they better both work. This weapon compared to any other Madness of Deathwing weapons with procs falls at the bottom of the list. I will take the next immediate weapon I can get.
The following details reflect the Normal version (403 ilevel):
Your special weapons swings have a 2% chance to spawn a stationary tentacle on the ground.
The tentacle attacks with a mind flay, channeling for 3 seconds. The mind flay ticks every 1.5 seconds for a static value of 11155 damage.
Attacks on average 8 ticks per tentacle, causing 89,240 damage or 7,214 dps.
ну я думаю вы поймете англ , тут вроде все понятно описано, кроме коффицента