Бред атят и в той теме это доказали.
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[Icy Touch]: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
[Chains of Ice]: The ability now innately applies Frost Fever to a target.
[Rune of Razorice]: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
Talents
Blood
[Abomination's Might]: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
[Will of the Necropolis]: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.
Frost
[Endless Winter]: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength.
[Icy Talons]: The personal haste benefit provided by this talent is no longer exclusive with other sources of melee haste. This will allow death knights to always swing 4/8/12/16/20% faster when Frost Fever is applied. Windfury Totem and the party/raid component of Improved Icy Talons still do not stack.
[Improved Icy Talons]: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
[Nerves of Cold Steel]: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
[Unbreakable Armor]: The amount of strength granted is now 20%, up from 10%.
Unholy
[Scourge Strike]: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.
[Unholy Blight]: In addition to its previous effects, this talent now also prevents diseases from being dispelled from victims afflicted by Unholy Blight.
[свернуть]
Собственно где же упоминания про 8 ярдов?
Читаем дальше:
Mists-Patch 3.3.3 (2010-03-23): Minimum range has been changed to 8 yards in PvP.Logo-Small Patch 5.0.4 (28 August 2012): Minor update.
Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): The tooltip has been updated to reflect the minimum distance of 8 yards in PvP.
Wrath-Logo-Small/Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Removed miss chance of this effect. (Untested, based of testing on [Growl] and [Dark Command].)
Wrath-Logo-Small Patch 3.3.3 (2010-03-23): Minimum range has been changed to 8 yards in PvP.
Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): This spell will no longer automatically cast on the nearest enemy when no valid target is selected.
Ага минимальный радиус изменили... Вот беда не поменялся тултип
Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): The tooltip has been updated to reflect the minimum distance of 8 yards in PvP.
Ага меняют тултип, после чего у RIKODOU не выдерживают нервы , и он идет записывать мувик на кату . Как оказалось тултип близы исправили , но почему то он не исправился и хватка в упор дергала
Ради интереса - http://wowwiki.wikia.com/Death_Grip?oldid=2624313 -- обновление вики за 21:19, November 9, 2012А вам не кажется странным , что такое выяснилось спустя 2 года после того как на офе закончился ЛК ?
PS думаю ответ блюпостера окончательно убьет сомнения.
http://web.archive.org/web/201004280...8-yds-minimum/
This was an unintended change as a result of a bug trying to fix something else. Death Grip won't change between 3.3.2 and 3.3.3.