main_hand_weapon.type = WEAPON_BEAST;
main_hand_weapon.min_dmg = 100; // FIXME only level 80 value
main_hand_weapon.max_dmg = 100; // FIXME only level 80 value
main_hand_weapon.damage = ( main_hand_weapon.min_dmg + main_hand_weapon.max_dmg ) / 2;
main_hand_weapon.swing_time = 2.0;




 
			
			 
					
				 
					
					
					
					

