Код:
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local NP = E:GetModule("NamePlates")
local LSM = E.Libs.LSM
--Lua functions
--WoW API / Variables
function NP:Update_HealthOnValueChanged()
local frame = self:GetParent().UnitFrame
if not frame.UnitType then return end -- Bugs
NP:Update_Health(frame)
NP:Update_HealthColor(frame)
NP:Update_Glow(frame)
NP:StyleFilterUpdate(frame, "UNIT_HEALTH")
end
function NP:Update_HealthColor(frame)
if not frame.Health:IsShown() then return end
local r, g, b
local scale = 1
local class = frame.UnitClass
local classColor = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
local useClassColor = NP.db.units[frame.UnitType].health.useClassColor
if classColor and ((frame.UnitType == "FRIENDLY_PLAYER" and useClassColor) or (frame.UnitType == "ENEMY_PLAYER" and useClassColor)) then
r, g, b = classColor.r, classColor.g, classColor.b
else
local db = self.db.colors
local status = frame.ThreatStatus
if status then
if status == 3 then
if E.Role == "Tank" then
r, g, b = db.threat.goodColor.r, db.threat.goodColor.g, db.threat.goodColor.b
scale = NP.db.threat.goodScale
else
r, g, b = db.threat.badColor.r, db.threat.badColor.g, db.threat.badColor.b
scale = NP.db.threat.badScale
end
elseif status == 2 then
if E.Role == "Tank" then
r, g, b = db.threat.badTransition.r, db.threat.badTransition.g, db.threat.badTransition.b
else
r, g, b = db.threat.goodTransition.r, db.threat.goodTransition.g, db.threat.goodTransition.b
end
scale = 1
elseif status == 1 then
if E.Role == "Tank" then
r, g, b = db.threat.goodTransition.r, db.threat.goodTransition.g, db.threat.goodTransition.b
else
r, g, b = db.threat.badTransition.r, db.threat.badTransition.g, db.threat.badTransition.b
end
scale = 1
else
if E.Role == "Tank" then
r, g, b = db.threat.badColor.r, db.threat.badColor.g, db.threat.badColor.b
scale = self.db.threat.badScale
else
r, g, b = db.threat.goodColor.r, db.threat.goodColor.g, db.threat.goodColor.b
scale = self.db.threat.goodScale
end
end
end
if (not status) or (status and not NP.db.threat.useThreatColor) then
local reactionType = frame.UnitReaction
if reactionType == 4 then
r, g, b = db.reactions.neutral.r, db.reactions.neutral.g, db.reactions.neutral.b
elseif reactionType and reactionType > 4 then
if frame.UnitType == "FRIENDLY_PLAYER" then
r, g, b = db.reactions.friendlyPlayer.r, db.reactions.friendlyPlayer.g, db.reactions.friendlyPlayer.b
else
r, g, b = db.reactions.good.r, db.reactions.good.g, db.reactions.good.b
end
else
r, g, b = db.reactions.bad.r, db.reactions.bad.g, db.reactions.bad.b
end
end
end
if r ~= frame.Health.r or g ~= frame.Health.g or b ~= frame.Health.b then
if not frame.HealthColorChanged then
frame.Health:SetStatusBarColor(r, g, b)
if frame.HealthColorChangeCallbacks then
for _, cb in ipairs(frame.HealthColorChangeCallbacks) do
cb(self, frame, r, g, b)
end
end
end
frame.Health.r, frame.Health.g, frame.Health.b = r, g, b
end
if frame.ThreatScale ~= scale then
frame.ThreatScale = scale
if frame.isTarget and self.db.useTargetScale then
scale = scale * self.db.targetScale
end
self:SetFrameScale(frame, scale * (frame.ActionScale or 1))
end
end
function NP:Update_Health(frame)
if not frame.Health:IsShown() then return end
local health = frame.oldHealthBar:GetValue()
local _, maxHealth = frame.oldHealthBar:GetMinMaxValues()
frame.Health:SetMinMaxValues(0, maxHealth)
if frame.HealthValueChangeCallbacks then
for _, cb in ipairs(frame.HealthValueChangeCallbacks) do
cb(self, frame, health, maxHealth)
end
end
frame.Health:SetValue(health)
frame.FlashTexture:Point("TOPRIGHT", frame.Health:GetStatusBarTexture(), "TOPRIGHT") --idk why this fixes this
if self.db.units[frame.UnitType].health.enable and self.db.units[frame.UnitType].health.text.enable then
frame.Health.Text:SetText(E:GetFormattedText(self.db.units[frame.UnitType].health.text.format, health, maxHealth))
end
end
function NP:RegisterHealthBarCallbacks(frame, valueChangeCB, colorChangeCB)
if valueChangeCB then
frame.HealthValueChangeCallbacks = frame.HealthValueChangeCallbacks or {}
tinsert(frame.HealthValueChangeCallbacks, valueChangeCB)
end
if colorChangeCB then
frame.HealthColorChangeCallbacks = frame.HealthColorChangeCallbacks or {}
tinsert(frame.HealthColorChangeCallbacks, colorChangeCB)
end
end
function NP:Update_HealthBar(frame)
if self.db.units[frame.UnitType].health.enable or (frame.isTarget and self.db.alwaysShowTargetHealth) then
frame.Health:Show()
else
frame.Health:Hide()
end
end
function NP:Configure_HealthBarScale(frame, scale, noPlayAnimation)
if noPlayAnimation then
frame.Health:SetWidth(self.db.units[frame.UnitType].health.width * scale)
frame.Health:SetHeight(self.db.units[frame.UnitType].health.height * scale)
else
if frame.Health.scale:IsPlaying() then
frame.Health.scale:Stop()
end
frame.Health.scale.width:SetChange(self.db.units[frame.UnitType].health.width * scale)
frame.Health.scale.height:SetChange(self.db.units[frame.UnitType].health.height * scale)
frame.Health.scale:Play()
end
end
function NP:Configure_HealthBar(frame, configuring)
local db = self.db.units[frame.UnitType].health
local healthBar = frame.Health
healthBar:SetPoint("TOP", frame, "TOP", 0, 0)
if configuring then
healthBar:SetStatusBarTexture(LSM:Fetch("statusbar", self.db.statusbar), "BORDER")
self:Configure_HealthBarScale(frame, frame.currentScale or 1, configuring)
E:SetSmoothing(healthBar, self.db.smoothbars)
if db.text.enable then
healthBar.Text:ClearAllPoints()
healthBar.Text:Point(E.InversePoints[db.text.position], db.text.parent == "Nameplate" and frame or frame[db.text.parent], db.text.position, db.text.xOffset, db.text.yOffset)
healthBar.Text:FontTemplate(LSM:Fetch("font", db.text.font), db.text.fontSize, db.text.fontOutline)
healthBar.Text:Show()
else
healthBar.Text:Hide()
end
end
end
local function HealthBar_OnSizeChanged(self, width)
local health = self:GetValue()
local _, maxHealth = self:GetMinMaxValues()
self:GetStatusBarTexture():SetPoint("TOPRIGHT", -(width * ((maxHealth - health) / maxHealth)), 0)
end
function NP:Construct_HealthBar(parent)
local frame = CreateFrame("StatusBar", "$parentHealthBar", parent)
frame:SetStatusBarTexture(LSM:Fetch("statusbar", self.db.statusbar), "BORDER")
self:StyleFrame(frame)
frame:SetScript("OnSizeChanged", HealthBar_OnSizeChanged)
parent.FlashTexture = frame:CreateTexture(nil, "OVERLAY")
parent.FlashTexture:SetTexture(LSM:Fetch("background", "ElvUI Blank"))
parent.FlashTexture:Point("BOTTOMLEFT", frame:GetStatusBarTexture(), "BOTTOMLEFT")
parent.FlashTexture:Point("TOPRIGHT", frame:GetStatusBarTexture(), "TOPRIGHT")
parent.FlashTexture:Hide()
frame.Text = frame:CreateFontString(nil, "OVERLAY")
frame.Text:SetAllPoints(frame)
frame.Text:SetWordWrap(false)
frame.scale = CreateAnimationGroup(frame)
frame.scale.width = frame.scale:CreateAnimation("Width")
frame.scale.width:SetDuration(0.2)
frame.scale.height = frame.scale:CreateAnimation("Height")
frame.scale.height:SetDuration(0.2)
frame:Hide()
return frame
end