(Heroic)
Abilities:
Charge: 8-25 yard range. 9-15k damage when you get hit
Whirlwind: Smacks everything nearby for a lot of damage... it 1hit a warrior in my group 3 times in 1 attempt...
AoE fear: Just fears you around, stand far back to avoid being feared and pull boss far back too to avoid ninja pulling.
Tactic that worked for us when killing him:
Keep the ranged DPS and healer standing at max range while the melee DPS stands directly ontop of him (Keep melee topped up on health)
Crowd control one or both adds, but if you cannot CC them both nuke one down, they can heal.
Oh yeah, you can run in to this fight while it's still going on so dead people can come back to fight him
Aside from that it's tank and spank but he smacks very hard so keep tank above 20k health to avoid him being burst down