Добрый день уважаемые читатели форума! Данная тема у нас про Удар плети и ее низкий урон теневой части.
пруфы : http://immage.biz/images/2014/02/20/gcY2yR7t.jpg и http://immage.biz/images/2014/02/20/8hurC39gW.jpg
Проблема состоит в отсутствии усиления теневого урона плетки. пруф на сайт ежей http://forums.elitistjerks.com/index...16#post1465790
цитата : Scourge Strike is split into two actual hits; the first being physical damage and the second being shadow damage. The damage of the shadow portion is entirely dependent on the damage of the physical. What this means is that anything that increase the damage of the physical portion – be it a stat, a buff, a debuff, or a talent – will also increase the shadow portion by the same proportion. Outbreak, for example, increases the damage of the physical strike by 20% and by doing so, the shadow strike is increased by 20%, causing the Scourge Strike to do 20% more damage overall than it otherwise would, as the talent states.
However, some buffs and talents will affect the physical strike (thus increasing the damage of the shadow strike) but then also affect the shadow strike directly. Blood Presence, as previously mentioned, is one such buff. It will increase the damage of the physical strike by 15% which will then increase the damage of the shadow strike by 15%. On top of that, however, it will then go and buff the damage of the shadow strike by 15% yet again, meaning while the physical portion had its damage increased by 15%, the shadow portion had its damage increased by 32.25%. Thus the amount Blood Presence increased your overall Scourge Strike damage will be greater than the stated 15%.
Bone Shield, Desolation, Two-Handed Weapon Specialization, Blood Presence, Ferocious Inspiration, Sanctified Retribution, and Arcane Empowerment are all buffs and/or talents which are double dipped.
Cool and all, but does that explain why the shadow portion of Scourge Strike deals more than the stated 36% of the physical portion?
Yes, it does. Double-dipping is the culprit. After you factor in all of the previously mentioned buffs and talents, you’ll find that the shadow portion will ultimately deal 53.2% for Blood builds (56.2% in Frost builds) of the physical portion (less partial resists).
Speaking of Scourge Strike, mine outdamages two Blood Strikes and I don’t have 2P T10! Surely that means I should take Reaping, right?
Yes, due to the changes of the patch 3.3.2, one’s Scourge Strike is almost always going to outdamage two Blood Strikes, the reason for the almost being severely low gear points as the exceptions. However, no, that fact in and of itself does not make Reaping a worthwhile talent.
Opportunity cost. You can’t simply look at what you gain by taking Reaping; you also what you lose by taking it, and that’s three points in Dark Conviction/Bladed Armor/Necrosis/Endless Winter (depending on spec specifics). Thus for Reaping to be a solid investment, your Scourge Strike needs to outdamage two Blood Strikes by enough so as to be more damage than three points in any of those aforementioned talents. Such isn’t the case until you acquire 2P T10, an ilvl 264 weapon, and have a solid amount of ICC gear.
Если я ошибаюсь прошу меня поправить и указать в чем же моя ошибка.По скринам видно что идут проки а усиления выше перечисленных талантов на теневой урон никак не повлияли![]()