New shard generator. Still has the ramp up damage. Shard generation has changed as well. Shard generation is no longer based on a flat % chance to proc on tick, nor is it the ramping % chance to proc on tick that was present in alpha. Instead every
agony tick adds 0-32 invisible “soulbits”, and when you hit 100 soulbits you gain a shard. You can still get bad shard RNG, but overall it is far more consistent than live.
The amount gained per tick is reduced by the total number of agonies you have out, but it is still a large dps gain to have a lot of agony’s out. The end result of this,
is that your shard generation is not a linear result of how many agonies you have out, but has a logarithmic return on shard gen vs how many agonies you have out.