Charge:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Charge"); else CastSpellByName("Battle Stance()"); end;
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OverPower:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Overpower"); else CastSpellByName("Battle Stance()"); end;
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Intercept:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Intercept"); else CastSpellByName("Berserker Stance()"); end;
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Thunderclap:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Thunder Clap"); else CastSpellByName("Battle Stance()"); end;
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WirlWind:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Whirlwind"); else CastSpellByName("Berserker Stance()"); end;
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BerserkerRage:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Berserker Rage"); else CastSpellByName("Berserker Stance()"); end;
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Mocking blow:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Mocking Blow"); else CastSpellByName("Battle Stance()"); end;
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Disarm:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName("Disarm()"); else CastSpellByName("Defensive Stance()"); end;
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Universal interupt (Pummel and Shieldbash) in same button:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Pummel"); else CastSpellByName("Shield Bash()"); end;
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Taunt:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName("Taunt"); else CastSpellByName("Defensive Stance()"); end;
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PanicButton:
/eq [Quel'Serrar]
/eq [Draconian Deflector]
/cast defensive stance
/cast shield wall
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Battlestance charge and/or intercept. (will change to zerkstance automatically if you are in combat):
/run if UnitAffectingCombat("player") then CastSpellByName("Berserker Stance"); else CastSpellByName("Charge"); end;
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Defensive stance charge and/or intercept. (Will change you to zerk or battlestance depending on your combat situation):
/run if UnitAffectingCombat("player") then CastSpellByName("Berserker Stance"); else CastSpellByName("Battle Stance"); end;
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Berserker stance charge and/or intercept. (Will change you to zerk or battlestance depending on your combat situation):
/run if UnitAffectingCombat("player") then CastSpellByName("Intercept"); else CastSpellByName("Battle Stance"); end;
[свернуть]