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Исправлено Bone-Link Fetish

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Тема: Bone-Link Fetish

  1. #1
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    Bone-Link Fetish

    Problem: Currently the trinket named Bone-Link Fetish, is not working as it's supposed to do, in terms of classes that are available to use it. On retail during cataclysm, the LFR version of the trinket was locked to: Warrior, Paladin and Death Knight. However the Normal and Heroic versions of this trinket could be used by any class in the game.

    References:

    LFR: https://www.wowhead.com/item=77982/bone-link-fetish

    Normal: https://www.wowhead.com/item=77210/bone-link-fetish

    Heroic: https://www.wowhead.com/item=78002/bone-link-fetish

    Currently what happens in-game if any other class than Warrior, Paladin or Death Knight tries to equip the Normal or Heroic version, they get the message: "You can never equip this item.". This shouldn't happen, since the Normal and Heroic versions can be equipped by every class in the game.

    How it should work: You should be able to equip the trinket on the Normal or Heroic version as any class in the game; check the wowhead links for reference, in terms of what classes can use each item, this hasn't changed since Cataclysm came out.

    Checked on: 23/1/2020.
    Последний раз редактировалось Skiv; 05.06.2020 в 16:06.

  2. #2
    Разработчик Аватар для Deathreaverx
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    Will fixed until we`ll switch to 4.3 content (x5)
    For x100 now locked cuz many players claim about often procs or wrong damage calculation from this trinket (possible it calculate wrong modificators from players)
    Последний раз редактировалось Deathreaverx; 24.01.2020 в 11:00.

  3. #3
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    The normal version of the trinket had this damage calculataion: 9063-13594 base physical damage + 67.5% of the players AP(Attack Power). So (9063-13594+AP*0.675) - if my character had 21143 attack power, the damage from the Normal version would be: 23334-27865; This can also be reflected on the tooltip in-game, as the tooltip states 25600(on my character that has 21143 attack power), and the approx median of those two numbers is: 25600(25599.5). I can't speak for the Heroic or LFR version, but I'd assume the difference would be 5/10% difference from the normal version AP. If I remember right the Heroic version should be: 10548-15079 base physical damage + 72.5% of the players AP.

    It does however scale with all damage increases, armor reductions ect. like a normal ability would. This damage gets reduced by the targets armor. The trinket can also crit too, it shares the crit chance of the owner, so if my character had 30% crit, the trinket would have a 30% chance to crit.

    The iCD of the trinket is 27 seconds.
    Последний раз редактировалось Rottenx; 24.01.2020 в 12:14.

  4. #4
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    Here is some calculations for the possible formula for the Normal and Heroic version based on the last post I made:

    Normal: I started by making a character with 5 attack power, to find the base values. (I picked one with minimum attack power, since that gives the best result, since we get the base physical damage on that).
    The Normal tooltip reads: 11332, with 5 attack power, this as close as I can get to that original formula.

    Now I went back on my character with 21143 attack power.

    The tooltip reads: 25600, with 21143 attack power.

    Now we can do: (25600-11332=14268), then (14268/21143=0.6749), this means the AP scaling on the normal version is 67.49%, this will now be tested.

    With 21143 attack power: (21143*0.6749=14272), then (14272+11332=25601), this is 25601, while the tooltip reads 25600, so I'd say this is as close as it gets. You guys could test this out on a character with 0 strength, if you want a perfect formula, I can't do that so I have to work with the 5 attack power, and that will offset my formula by 1 - 2 damage points, but this is minor.

    With 27231 attack power: The tooltip reads 29709, now we just do what we did earlier. (27231*0.6749=18378) then (18378+11332=29710), tooltip says 29709, formula says 29710.

    I'd say its fairly accurate to say the normal formula is: 11332 + 67.49% of the players AP(attack power).

    Heroic: The Heroic tooltip reads: 12791, with 5 attack power.

    Now I went back on my character with 21143 attack power.

    Since I have already explained it in the Normal version how I got this result, I will just go through it.

    Heroic tooltip: 28898.
    (28898-12791=16107)
    (16107/21143 = 0.7618)

    Now we test the AP scaling of 76.18%

    21143 AP: (21143*0.7618=16107) then (16107+12791=28898)
    This is spot on with the tooltip so far.

    27231 AP: The tooltip now reads: 33538.

    (27231*0.7618=20745) (20745+12791=33536)
    Tooltip is 33538 and formula is 33536, again this is just 1 - 2 physical damage off, which is minor.

    Result:

    We are now left with 2 fairly accurate formulas.

    Normal: 11332 + 67.49% of the players AP(attack power)

    Heroic: 12791 + 76.18% of the players AP(attack power)
    Последний раз редактировалось Rottenx; 24.01.2020 в 13:17.

  5. #5
    Разработчик Аватар для Deathreaverx
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    Ok, I’ll check

  6. #6
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    The damage seems to be in order, on my warrior i did 27k non crit on a Raider's Training Dummy, while I had Colossus Smash up(Bypasses all the armor), the tooltip states I would do 27k damage too. This is the most accurate testing I can do, since it bypasses all the armor and the target has no resillience, so it should hit for the same amount as the tooltip, which it does. It crit the target dummy for 19k without colossus smash up, that means a non crit would be approx 8.2k, since the crit on bone-link is 203% damage, cos of the helmet damage. That was with the heroic version.

    The iCD also seems to be fine, ran a timer that i set to 27 seconds everytime it procced, and it procced approx every 27 seconds. The trinket has a 15% proc chance which is fairly high, so its to be expected. There seems to be nothing wrong with the trinket.
    Последний раз редактировалось Rottenx; 25.01.2020 в 10:06.

  7. #7
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    Also did some testing with the LFR version.

    On the tooltip it swinged between 20k - 25k damage, cos of various enchant buffs and warrior buffs.

    During 9 hits:

    Minimum hit:
    14k

    Average hit: 18k

    Maximum hit: 25k (its fair to assume this was on a colossus smash proc with enrage up and both 1k AP procs from weapon and cloak, since it bypasses all the armor making bone-link do its tooltip damage, and the tooltip damage was 25k with enrage, swordguard and landslide up)


    PPM: 2.22, like it was on retail.

    Everything seems to be working fine with the trinket.

    It does the correct damage, has the correct iCD, it's damage gets affected by the owners % damage modifiers and AP increasers, it's damage is based on the targets armor. In PVP it also gets affected by the targets resillience of course.

    https://i.imgur.com/G5cZ6ff.jpg
    Последний раз редактировалось Rottenx; 25.01.2020 в 11:36.

  8. 1 пользователь сказал cпасибо Rottenx за это полезное сообщение:

    Deathreaverx (25.01.2020)

  9. #8
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    This will probably be my final update, since I found some extra useful information.

    I found an old database for 4.3.4, that has the correct base physical damage values for each version of the trinket.

    LFR: 8028 - 12044
    Normal: 9063 - 13594
    Heroic: 10229 - 15345


    Also I noticed something else, the Bone-Link Fetish on this server is actually slightly undertuned, here is some proof:

    I got a picture of Bajheera's Bone-Link Fetish(LFR), he was a retail player during Cataclysm, and I got a link to the video if need be. The tooltip says it does 22346 damage, his current AP is 17768. (His Bone-Link: https://i.imgur.com/uLpvMZe.jpg) (His AP: https://i.imgur.com/vUVyOuu.jpg) -- Now I could be 1 - 3 damage off, since the picture is very rough, but I see 2234x, either 22346 or 22343. But I am 100% certain it says 22340+ at least.

    Now here it is on my character in-game, where I tried to get the same AP with buffs; Slighty lower than his AP: https://i.imgur.com/sxlN6Tn.jpg, Slightly higer than his AP: https://i.imgur.com/vLM342t.jpg

    Important:

    I feel like you guys should be able to enable the normal and heroic version for the other classes again, since there's nothing wrong with the trinket, and since this is how it was intended and how it was on retail. Those reports also seem to be incorrect, based on all my previous posts and this one, if anything it is underperforming by a slight %.

    If you guys want a specific formula as close to retail as I can get it, I found a reference point on wowhead, and another source:

    "Damage is 9063-13594 base plus 67.5% of your AP as physical damage" https://www.wowhead.com/item=77210/b...etish#comments, Sabotage101. There is also various other sources confirming this is the correct scaling for the normal trinket: https://myfriendtimmy.wordpress.com/...unholy-in-4-3/

    I also found a post on mmo-champion: https://www.mmo-champion.com/threads...519&viewfull=1, Shaiandra Post #267 - This was posted during the time Cataclysm was the main expansion on retail, so it is accurate.

    "Raid Finder version needs ~1.6722 AP to increase its damage (min and max) by 1.
    Normal version takes ~1.4814 AP to increase its damage by 1.
    Heroic version takes ~1.3123 AP to increase its damage by 1."

    Normal

    Now that we have this information, we can easily compare it to the value found by most sources, and what we have here, let's start with the normal version.

    (1/1.4814=0.675), this means it increases by 67.5% of your AP, that ligns up with the information found.

    LFR

    Let's try it with Bajheera's trinket on the LFR one.

    (1/1.6722=0.598) 59.8%

    (17768*0.598=10625), (10625+12044=22669) This is slightly off, but it is closer than where it is at the moment.

    If we take both found values for the tooltip and divide then multiply on the % increasement found, we get 57.9% of AP, which gives 22346 as a result, now this is much closer to what was shown in the video, and therefor i suggest using this.

    Heroic

    I will simply do what I have done earlier.
    (1/1.3123=0.762) 76.2%, now this value has also ligned up with a few sites I found on google by searching "Bone-Link Fetish "76%" attack power scaling", so other sources seem to agree with this being 76% too, so I would take it as that.


    Results:
    LFR: 8028 - 12044 + 57.9% AP (Since all the other answers are correct so far. This would be the original formula, according to Shaiandra's research: 8028 - 12044 + 59.8% AP)
    Normal: 9063 - 13594 + 67.5% AP
    Heroic: 10229 - 15345 + 76.2% AP

    Note: I would still propose enabling it for every other class in the game at the moment, since the trinket in the game already works fine, the calculation is slighty off, in a way that makes it do less damage than it did on retail, as reflected earlier in this post and my other posts. Since if you want to use these calculations (from retail) the damage will increase anyways, might as well enable it now imo. This can be seen by my last post, the calculation ingame has 76.18% AP scaling + 12791 Damage, for the Heroic version, the retail one had 76.2% AP scaling + 15345 damage. This also nullifies all the reports from players saying it's damage is wrong (if they meant it does too much damage), i.e. what I meant earlier with the reports not being correct. Anyways, hopefully this is helpful.

    Incase you don't use damage ranges for the trinket, the formulas would be:
    LFR: 12044 + 59.8% AP
    Normal: 13594 + 67.5% AP
    Heroic: 15345 + 76.2% AP

    These formulas should be as accurate as they get, with the information we have available @Deathreaverx
    Последний раз редактировалось Rottenx; 25.01.2020 в 23:59.

  10. #9
    Разработчик Аватар для Deathreaverx
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    Ok, will check during this week, thanks for provided data :)

  11. #10
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    Great, thanks

  12. #11
    Ушел на пенсию Аватар для Skiv
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    Fixed.
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